applications;
✽ APPLICATIONS | ||||||
Application Cycles While we do not require a reserve to be placed in order to be applied for, if a reserve for the same character exists, you will not be able to submit an application for that character (unless it is a variant media type - see the Application FAQ for details). Therefore, a reserve is highly recommended! APP PROCESSING TIMES The usual time frame for app processing will be 48 hours after the app is received. High app volume or any extenuating real life circumstances may delay these times, but the modteam will make the utmost effort to let people know about the delay and a revised time frame when applicable. GUIDELINES Any player (new or current) may submit up to 2 applications at once. Applications will be responded to with either: Accepted, Revisions or Declined. Acceptance comments will have all the information you need to join the game and introduce yourself and your character, Revision comments will outline the changes we will need to see, and Declined comments will include our issues with the application. Please run the application through a basic spelling, grammar, and formatting check prior to submission. The mods reserve the right to reject an application that is too difficult to make sense of due to any of these areas. Apps may be submitted either in the comments or in a link to a different journal; post the application to this page as a new comment with the following information in the subject line: Character Name | Canon | Reserved/Not Reserved. Please note that we do not accept challenge reserves or challenge apps. Application Template • Player Information • Name: your handle; something to call you Pronouns: Please share your pronouns if you are comfortable doing so. This field is OPTIONAL. Age/18+?: we do require that players be 18 years of age or older. Beyond that, we aren’t particular. Contact: The easiest way to get a hold of you. Many people use plurk, but it isn’t required; all we need is a method of contact to which you typically respond to within 24 hours. Other Characters Played: Any other characters you have at Khu Ioduan. Most Recent AC Link: If you're new, just leave this blank. • Character Information • Name: Their name and any aliases, if applicable Pronouns: Please share the character's pronouns if you are comfortable doing so. This field is OPTIONAL. Canon: Canon name and media type Canon Point: What pull point are you taking them from? Age: Physical and apparent, if they differ significantly Type of Character: Canon, Canon OC, OC, or CRAU Reference: Links to the best references for your canon. Canon wikis preferred. If OC, use this space to tell us a bit about your character’s story and setting conceits, since we won’t have any other references. Personality: The most important section; should be the bulk of the application. Examine the character's motivations, their strengths and flaws, and how they interact with friend and foe, and their world. Appearance: A short description or a link to an image will do. This doesn’t need to be exhaustive. Abilities: What skills or strengths do they have, either both extraordinary abilities and/or notable non-magical ones. Please note that game-breaking abilities may need to be limited, and that abilities which affect other characters against their will (like mind control) will require permissions posts. Suitability: Give us an idea of how best you think your character suits the setting. For example: How will your character handle being in Aifaran? What kind of plots are you interested in pursuing with them? What sort of organizations would you like them to get involved? Do you want them involved in big, overarching stories or are you more interested in slice of life or exploration? Inventory: Are they bringing any special items that they had on them at their pull point? If so, tell us about them. Talent Preferences: What are your (the player) top three choices for Talent schools: Alteration, Conjuration, Destruction, Illusion, or Restoration. Please list them in order of preference. • Writing Sample • Minimum 300 Words We require one sample for an application, and it must be set in-game. This can be structured either as an in-person interaction (whether prose or brackets), or as a network post. Keep in mind that regardless of the formatting, we are looking for a character's introspections, thought processes and reactions to stimuli, and the sample must contain a minimum of 5 dialogue sentences (whether written or typed). This is how we get a feel for your grasp of the character's voice! You may use a link to a Khu Ioduan test drive meme thread, provided it has at least 5 comments from your character. Additional Character Types If you are applying for either a CRAU or Canon OC character, please add the respective field to the bottom of your application. This is not necessary for canon characters or original universe characters.
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Nita Callahan | Young Wizards | Reserved
REVISIONS
Much of the Personality section reads more like a review of Nita's history, and we want to see more of how Nita's actions or feelings during those events reveals who she is. Please provide some elaboration on the dynamics of Nita's interpersonal relationships, such as how she is impacted by their development (especially the more unlikely or unusual ones), and how she is affected by the loss of loved ones. How does this loss, for example, impact her relationship with her sister and Kit? How did she befriend Esemeli/the LP on Alaalu? How did that "wizard's holiday" affect her and her understanding of other species' cultures? How did she deal with Pralaya's betrayal? How did the Song of the Twelve and willingly going to what she thinks is her death shape her during her wizardly infancy, and how does she feel about Ed'rashtekaresket versus her relationship with S'reee? How did the threat of the Pullulus and the search for the Hesper help her grow as a wizard?
You can provide these revisions in a reply to this comment or by amending your original application. If you do the latter, please identify the amended information with a different font colour, style, or heading within the app, as opposed to writing over the noted sections. You have 72 hours to provide these revisions in order to be considered during this application cycle. If you require additional time due to extenuating circumstances, please contact the mod team.
*CRACKS KNUCKLES*
Nita starts out the series as a quiet-though-observant kid, almost scared to believe that she could have a kindred spirit in someone her own age - Kit. (Still, she's the one who finds him in the woods and Kit is the one to ask if she's the missing element for his spell.) And then later she is scared of having that relationship/partnership break through change, as first mentioned in High Wizardry and later coming back again as of A Wizard of Mars, whether it's of Kit possibly wanting to see other people or of the two of them being/becoming boyfriend-and-girlfriend, though she also comes to display a resilience in communicating in her close relationships (being the first to bring it up to Kit in the former case, and in the latter having the term spill out during the fight with Aurilelde and Kit not freaking out on her after the fact. "Took you long enough.") She is reluctant to take Kit for granted, and even more unhappy when her parents force her to visit her Aunt Annie in Ireland in an attempt to separate the two. She is willing to sacrifice actual years off her life ("A year of my life per shot!") to keep her friends and family safe. (High Wizardry again - see also her grim acceptance of using her own life as fuel to prevent the Crossings from being invaded in Wizards at War) The Lone Power taunts Nita about her duality between trying to shoulder the burden of everything herself and people somehow managing to "walk into the fire" for her, regardless of her wishes. It's a head-twisting move on Its part, but it doesn't come out of nowhere.
She inadvertently takes the 'willing to sacrifice herself' stance to the next level rather early on in her wizarding career - when S'reee invokes Wizard's Right on Nita and Kit, Nita volunteers herself for the Silent Lord, mistaking the role as one involving literal silence, and devalues herself as explanation ("I'm not much of a singer." is more or less how it goes). She learns in a hurry that she'd have been better off reading the fine print, but it's her budding relationship with Ed'rashtekaresket that helps her come to terms with dying (and then, to tie things along, her love for Kit that motivates her to sacrifice herself as something more than being a martyr or even just "going through the motions" - to make the death something joyful)... and then, again because of that acceptance, and possibly more than a little because she makes mention of wanting to ease the Pale Slayer's pain, it ends up not being her who is sacrificed. S'reee and Nita, in contrast with Ed and Nita, are about two mutually-overwhelmed individuals learning to deal with responsibility that they are otherwise deemed 'too young' to have to handle; Ed had been laboring under his position for a much longer time. It also doesn't hurt when you actually live through someone's pain while healing them; there's something about that sort of experience that has a way of connecting people. That aside, S'reee and Nita continue to collaborate on water-related projects, bringing their different perspectives together to work on things like troubleshooting whalesarks, cleaning the ocean off of Long Island Beach, and dissolving mines. And, like true siblings, they tease each other about relationships; S'reee teases Nita bout Kit, naturally, and Nita learns about S'reee's own boyfriend Hwiii'sh (alongside teasing S'reee about her many titles and since-acquired responsibilities).
When her mother is diagnosed with cancer, make no mistake; Nita's hit just as hard by the news as her father and sister. But, while the latter two are both wizards, and whereas Dairine jumps right in and makes a slapdash attempt at fixing the cancer cells, Nita learns everything she can about medical wizardries, and later kernels, in an attempt to fix her mother the 'right' way. She's glad for the help she finds in the aeschetic continua, though she also notes later that she was too overwhelmed/freaked out at the time to appreciate most of it properly. Pralaya, in particular, becomes something of a mentor to her through his calm disposition; while his species is quite accepting of death, he is sympathetic to her cause and is perhaps drawn to her because of her water affinity... and then it turns out the Lone Power was overshadowing him, seeking to make Nita either break her Oath or sacrifice her wizardry, so she would stop being a thorn in the LP's side. Nita rejects this, and is horrified when her own recognition of the Lone Power in Pralaya's body kills the multi-legged otter, while they are in her mother's body. Nita is still stricken with guilt, much later; all she was able to do in the end was buy her mother some time, not even clean the cancer out completely (though Betty, also seeking not to be a tool of the LP, preferred things this way rather than by making herself a terror to her family in a quest to just cling on to life). It takes some months for Nita to crawl out of her depression, but again her family and Kit (and a timely contact from new-wizard Darryl!) do their best to bring her back out of her shell.
She is thus later unafraid to pull out the 'big guns' when the Lone Power is involved - as seen when she invokes the Binding Oath on Esemeli while on Alaalu to force her to help Nita, Kit (and presumably Ponch) with whatever they ask her to. She also takes no shit (or flirts, or compliments on her intelligence) from the LP in this incarnation, though this nearly gets the two wizards stranded in the figurative center of the planet. In the same timeframe, she learns from Qwelt what it would be like to be the only wizard on a planet, even one that is seemingly perfectly fine with this arrangement and wizardry at large. Like most successful attempts at Study Abroad, she comes to appreciate the planet's own case (and then ends up nearly breaking it to fix it, because of the dream-visions she's getting that imply something is wrong), and to treasure what parts of home are still good, and how hearing things that she already suspects, from the voice of a stranger, can make the utmost difference.
And then, after that not-exactly-a-holiday, she and Kit (and Ponch) come home to find out the universe is going to end, unless the wizards still in latency are able to find a way to stop it. She ends up on a team searching for the Instrumentality that could cut off the Lone Power's machinations in their tracks, and for the most part she keeps her eyes on the goal, though guilt bites at her regarding not being able to communicate with her dad back on Earth (or even hug him, at one point). When she does manage to go back, picking up some wise words from the koi (that make little sense at the time) in the process, she is reminded again of what they are fighting for when Tom doesn't even remember wizardry being real. She nearly reaches such a point later herself - she specifically tells the peridexis that its presence is what's keeping her sane when the Lone Power starts Its crackdown on Rashah. (I'd wager that this reliance is what induces the peridexis into sticking around after the Pullulus is handled.)
Most key during this episode, however, is that Nita has experienced what all children on Rashah go through - but when Memeki (the Yaldat that is also the Hesper) points this out, Nita says exactly what makes the two kinds of death different, planting the seed that motherhood can be different, and that just because the Lone Power is holding all the strings doesn't mean It should continue to get Its way!
And in Games Wizards Play, Nita turns the tables on It. ("I am looking at you from across the board.") By this point she is in no way a passive or even reactionary player, and is willing to treat the Lone Power as an equal. Not just 'with respect', but with challenge, and the expectancy that It, too, can change.
ACCEPTED
We're willing to allow Nita to retain her prophetic abilities (with permissions) and her otherspace pocket, but it can only hold items from Aifaran. The spells in her bracelet will need to be limited within the bounds of the archipelago: the one-way portal cannot reach a destination outside the protective barrier, any destructive spells like the atom dissociator cannot take apart anything larger than a house (and only used against players with permissions), etc. Let us know if you need any specific clarification!
She will require an opt-in permissions post for the Speech and her prophetic abilities, to be hosted and available for player comment on her journal. Please provide this link as well as links to your character's IC inbox and optional information post when you respond to the Taken Characters list, explained below.
AFFINITY: Your character's randomized starting ranks for all seven Affinity areas have been added to the tracking spreadsheet! Be sure to bookmark the link for future reference, since Affinity will be part of your Activity Checks.
TALENT: Upon arrival in Aifaran, Nita has received an ability from the school of Destruction! She will find this image somewhere on their body in a location of your choice, and you're free to decide how your character discovers the specifics of their new power: Seeds of Chaos! You can affect the probability of events to their destructive potential.
Level 1 Skill: You can tweak one person’s luck to be bad per day - only to the level of making someone trip.
ARRIVAL, HOUSING & NETWORK ACCESS:
Your character will appear somewhere within the city of Aifaran, as it is the concentrated center of the archipelago's power. They should be able to easily find their way to the Dreaming Bridge, since Dreamfolk arriving clueless and confused is a regular occurrence here! Once there, your character has been assigned to the Breakwater Wing in Room 02 and can get settled in. The Dreaming Bridge also provides characters with a basic stipend of various necessities and a small allowance of funds (around the equivalent of $50 worth), since meals are provided at the Bridge for all residents (although it's basically cafeteria food). If your character has any special needs (dietary, mobility, etc), the staff will help them with these requests.
An Opara Core technician on-site will also provide them with their network login information, and will help them with some basic tutorials if they seem unfamiliar with this style of technology. They'll also be issued a mobile handset (a "yimo") at this time and shown how to charge it off the stationary terminals. Remember that your character won't have access to the network without getting a login, so while they may have been able to view some other people's broadcasts, they won't be able to reply or make their own until they've gotten their own login.
To officially become part of the game, please complete the following steps:
JOINING:
1. Reply to this comment with your character's journal name, even if you used it to post the application; your character journal will not be added to the comms before you have done this step.
khuioduan,
ioduanlogs, and
ioduanooc with that journal, and optionally our meme comm at
archishellago. The game plurk is
khuioduan, and you can also hang out with us on Discord by using this link!
2. Join
3. Go to the Taken Characters page and complete the New Character Addition form. Remember to create an IC inbox entry if you haven't already, and you may link to a permissions post for your character, which is optional (but encouraged) unless a permissions post was a stipulation of this acceptance, noted above.
Specific tags have been created in the Network and Logs communities for when you post and tag posts with your character. Once you've completed these steps, feel free to introduce yourself in the OOC community and dive into the game! If you have any questions, please let us know and we will be glad to assist.
Re: ACCEPTED